How Do You Track Spell Slots in 5e?

Spell slots in 5e represent a pool of magic that a spellcaster can draw on to cast spells. This pool is divided into different levels, each of which grants the caster a certain number of spells per day.

When a spellcaster casts a spell, they first roll a d20 to determine how many spell slots they are using. They then choose which spell from their available spell slots to cast. .

While spell slots are always present in the caster’s pool, they can only use them if they have the required level and level of spell slot. For example, a 5th level wizard with three 1st-level spell slots would be able to cast spells from those slots, but not spells from 2nd-level or higher slots.

Likewise, a 3rd-level wizard with no slots would be unable to cast any spells at all.

Spells that require a specific type of magic (Fireball, for example) will always use up at least one slot of that type. Spells that don’t have a type (like Bless) will use up any available slot, regardless of the magic involved.

If the caster has multiple copies of the same spell (for instance, three 1st-level Restoration spells), they will only be able to use one at a time and will have to wait until their next turn to cast another one.

The number of available spell slots is determined by the character’s level and their Hit Points (HP). The higher your level and HP are, the more available spell slots you have.

A character’s level is based on their experience point total (XP) and is equal to the level of the class they are playing as multiplied by 4. For example, an 8th-level fighter with 8,000 XP would be playing as an 8th-level wizard regardless of what class they were playing as before.

A character’s HP is based on their Constitution score and is listed on their character sheet under “Hit Points”. A character’s HP never decreases past 1 point even if they are reduced to 0 hit points by damage or disease.

Once you have determined how many available spell slots you have and know which spells you can cast using them, you simply roll your d20 for each casting attempt and consult your Spellcasting table to see what result corresponds to which slot number you rolled.

There are two main ways that players track spell slots in 5e: through their character sheet or through their Spellbook.
The Spellbook is an optional rule that allows players to keep track of all their spells in one place instead of having them scattered across their character sheet and other documents. It works exactly like a normal book except that it has references for all the spells that a player knows (including those from other classes). When players want to cast a particular spell, they simply look it up in their Spellbook and reference its row number and column letter corresponding to their current Spellcasting table slot number.

Players who prefer not to use Spellbooks can track their spells through their character sheet just like regular characters do. Simply roll your d20 for each casting attempt and consult your Hit Points section under “Hit Points” for what result corresponds to which slot number you rolled.

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