In Dungeons and Dragons, players can create characters with a variety of spell slots. These spell slots determine how many spells the character can cast in a given encounter. A player typically selects one or more spells to prepare for each encounter. A character’s spell slots are typically divided among four categories: offensive, defensive, utility, and support. Offensive spells deal damage or help the character to take down enemies.
Defensive spells help the character stay safe or protect allies. Utility spells are helpful in various ways, such as healing allies or buffing the character’s stats. Support spells are helpful in various ways but do not deal damage or help the character take down enemies. A player’s spell selection typically depends on the situation at hand and the spell’s abilities.