The topic of slots and signals in Qt is one that has been around for quite some time, and there are a few things that need to be cleared up before getting into their specifics.
First, a slot is a type of object in Qt that can be used to store data. When a user requests access to a slot, Qt will look through the object’s fields and determine which one corresponds to the user’s request.
Second, signals are a type of object in Qt that can be used to notify other objects about certain events. For example, you might create a signal called “pressed” that will be triggered whenever a button is clicked.
Now that the basics have been covered, let’s take a look at how slots and signals work together.
When you create a slot, Qt will assign it an identifier (usually an integer). This identifier is what other objects will use to look up the data stored in the slot.
When you create a signal, you need to provide an identifier for the signal as well as an event that will trigger it. For example, if you want your “pressed” signal to be triggered whenever someone clicks a button, you would specify “button-press” as the event.
Once you have created your signals and slots, you can use them in your application’s code. Whenever someone requests access to a slot or triggers a signal, Qt will automatically handle the request and return the appropriate data from the slot or trigger the appropriate event.
In short, slots and signals are useful objects that allow you to easily communicate with other parts of your application. By using them together, you can easily create complex applications that respond appropriately when specific events occur.